Territory & Gathering
Everything that happens on your own territory and with your resources.
- Territory patrol sweeps the territory map and taps what is ready: resource bubbles, finished troops, help requests, camp supplies, villager "?", survivors and equipment. Each kind has its own switch, and empty blocks are checked less often so a sweep stays short.
- Sanctuary collects offline income. Upgrading the wards spends resources and is off by default.
- Gathering keeps idle squads gathering. It stops before Kingdom War on server Saturday and can recall squads before server midnight on duel Monday so the points count.
- Building, research, healing and training spend resources and all start switched off. Training trains the maximum each time and tops up from resource packs, never diamonds. Healing only goes when the wounded icon shows on the world map.
💰 These switches spend stamina, items, resources or diamonds
- Sanctuary · Upgrade church wards: Resources (grain, wood, herb and more; can be tens of millions at once)
- Gathering · Use stamina on resource Blights when nearly full (Default: On): Stamina
- Building upgrades · Enabled: Resources (grain, wood, herb and more; can be tens of millions at once)
- Research · Enabled: Resources (grain, wood, herb and more; can be tens of millions at once)
- Healing · Enabled: Resources (grain, wood and more; more wounded costs more), topped up from resource packs
- Healing · Soldier replenishment: Resources (grain, wood and more, for auto heal and training)
- Training · Enabled: Resources (grain, wood, herb and more; can be tens of millions at once)
- Training · Train only this tier (T1–T10; empty = highest available): Resources (training cost of the chosen tier)
Switches
Territory patrol
| Switch | Default | What it does |
|---|---|---|
Enabledterritory_patrol.enabled | On | Territory patrol: one pass over the territory that collects resource bubbles (six types, each with its own switch), taps villager question marks, claims the camp chest, assigns survivors, collects equipment, claims caravan gloves and taps cleared-area anvils. Items that are switched off are not even scanned. |
Claim the glove on wagonsterritory_patrol.claim_wagon_hand | On | Claims the gloves on wagons (up to 5 per screen). |
Tap cleared-area anvils / exploration ticketsterritory_patrol.unlock_cleared_area | On | Taps the anvils and exploration tickets of cleared areas. |
Max minutes per sessionterritory_patrol.minutes | 30 min | Maximum minutes per patrol session before it stops for now. |
Collect food bubblesterritory_patrol.collect_food | On | Collect food bubbles. |
Collect wood bubblesterritory_patrol.collect_wood | On | Collect wood bubbles. |
Collect herb bubbles (green leaf)territory_patrol.collect_herb | On | Collect herb bubbles (green leaf). |
Collect antitoxin bubbles (blue bottle)territory_patrol.collect_antitoxin | On | Collect antitoxin bubbles (blue bottle). |
Collect cloth bubblesterritory_patrol.collect_cloth | On | Collect cloth bubbles. |
Collect gear-stone bubblesterritory_patrol.collect_stone | On | Collect gear-stone bubbles. |
Bubble collect interval (min)territory_patrol.collect_minutes | 60 min | Minutes between bubble collections; when it is not due the whole patrol can be skipped (see Skip the patrol when bubbles are not due). |
Skip the patrol when bubbles are not due (questions / survivors / equipment are checked on the next bubble run)territory_patrol.skip_without_bubbles | On | On: the patrol is skipped when bubbles are not due, and question marks, survivors and equipment are checked together on the next bubble run; this reduces back-and-forth. |
Pass over cold tiles (tiles with nothing for days are not inspected again; still checked at least once a day)territory_patrol.skip_cold_tiles | On | Tiles that were checked several times and had nothing for days are only passed over (still checked at least once a day). |
Collect first after this many minterritory_patrol.priority_after_minutes | 180 min | If bubbles have not been collected for this many minutes, the patrol moves to the front of the queue. |
Collect trained troopsterritory_patrol.collect_troops | On | Collect trained troops. |
Tap building help requeststerritory_patrol.build_help | On | Tap the help fists on buildings to speed up allies. |
Collect Explorer's Camp supplyterritory_patrol.camp_chest | On | Collect the Explorer's Camp supply chest. |
Tap villager question marksterritory_patrol.villager_question | On | Tap the question marks above villagers. |
Assign survivorsterritory_patrol.assign_survivor | On | Tap survivor bubbles and assign survivors with Quick Dispatch. |
Collect building equipmentterritory_patrol.collect_equipment | On | Collect equipment on buildings. |
Collect crow gear (chest bubble with a purple "?" on buildings)territory_patrol.collect_crow_gear | On | Collect crow gear (the chest bubble with a purple question mark on buildings). |
Hours after claiming the crow gear chest before checking it againterritory_patrol.crow_gear_regen_hours | 7 h | After crow gear is claimed, it is not checked again for this many hours (the chest takes 7+ hours to regenerate). Requires: Territory patrol · Collect crow gear (chest bubble with a purple "?" on buildings) |
Explorer's Camp: collect every N minutesterritory_patrol.camp_collect_minutes | 120 min | How many minutes between visits to collect the Explorer's Camp supply. Requires: Territory patrol · Collect Explorer's Camp supply |
Interval (min)territory_patrol.interval | 40 min | How many minutes between territory patrols. |
Max seconds per runterritory_patrol.max_seconds | 600 s | Maximum seconds one patrol run may take. |
Sanctuary
| Switch | Default | What it does |
|---|---|---|
Enabledchurch.enabled | On | Collects the Offline Earnings at the Sanctuary clinic (available once 30 minutes have accumulated). |
Interval (min)church.interval | 30 min | How many minutes between visits to claim offline earnings (at least 30 minutes must have accumulated). |
Tap the "?" above the NPC next to the church first (free rewards / recruit only)church.npc_question | On | Before entering the church, taps the question mark above the NPC next to it (free rewards and recruiting only). |
💰 Upgrade church wardschurch.upgrade_wards | Off | Also upgrades the Sanctuary wards. Off by default; turning it on uses resources. 💰 Spends: Resources (grain, wood, herb and more; can be tens of millions at once) |
Advanced settings (usually leave as they are)
| Switch | Default | What it does |
|---|---|---|
Entry routechurch.entry | auto | Route to the offline earnings: auto (remembers the route that worked last time), side_panel or building. Normally leave it on auto. |
Gathering
| Switch | Default | What it does |
|---|---|---|
Don't depart if the march panel shows troops below this % (rally 80, gather 50)gather.min_troop_pct | 50% | Squads are not sent gathering when the troop level shown on the march panel is below this percentage (gather default 50). Range: 0 – 100 |
Enabledgather.enabled | On | Sends idle squads to gather at free resource spots (never occupied spots or black zones) and re-sends them when they return. |
Interval (min)gather.interval | 2 min | How many minutes between checks for idle squads to send gathering. |
Monday duel: recall gathering squads before server midnight for gather points (alliance only)gather.duel_monday_recall | On | Monday duel: recall gathering squads shortly before server midnight to earn gather points (needs an alliance). |
Monday duel recall: minutes before server midnight (default 5)gather.duel_monday_recall_minutes | 5 min | How many minutes before server midnight the Monday duel recall happens. Default 5. Requires: Gathering · Monday duel: recall gathering squads before server midnight for gather points (alliance only) |
Squads / capgather.max_squads | 2 | Maximum number of squads sent gathering at once (the real number is read from the list at the top left). Range: 1 – 4 |
Auto-create team in empty squad slots (off = only warn, user builds it)gather.create_team | Off | Automatically creates a team in empty squad slots. Off = only a warning is shown and you build the team yourself. |
Resource to gathergather.resource | Grain | Which resource to gather first. Herb / Grain / Wood |
Squads kept home (comma separated)gather.keep_home | (empty) | List of squad numbers that always stay home, such as [1]; empty = all may be sent. |
Fallback resources (comma separated)gather.fallback | wood, herb | Fallback resources tried in order when no suitable spot for the first choice is found, such as ["wood", "herb"]. |
Also gather in black zonesgather.allow_black_zone | Off | Whether to also gather in black zones. Keeping it off is safer because black zones can be attacked. |
Stop gathering during Kingdom Wargather.saturday_stop | On | Stops gathering during Kingdom War (server Saturday) and recalls gatherers shortly before it starts. |
Recall gatherers this many min before the wargather.saturday_recall_lead_min | 10 min | How many minutes before the war starts gathering squads are recalled. Requires: Gathering · Stop gathering during Kingdom War |
Server time = UTC + hoursgather.server_utc_offset | -2 | Server time = UTC plus this many hours (may be negative). Used to work out server midnight and the weekday. |
Fight quest monsters firstgather.quest_first | On | When the main quest needs a resource monster to be defeated, fights it first (a gathering squad is sent straight there without recalling). |
Auto adjust squad: tap Quick Deploy only when the page already shows it; never opens squad setup or taps single heroesgather.auto_adjust_squad | On | Auto-adjust squad: taps Quick Deploy only when it is already on the page; never opens the squad setup or taps single heroes. |
💰 Use stamina on resource Blights when nearly fullgather.burn_stamina | On | When stamina is nearly full, also fights ordinary resource Blights (Herb first) so that stamina is not wasted. 💰 Spends: Stamina |
Advanced settings (usually leave as they are)
| Switch | Default | What it does |
|---|---|---|
Page layout (advanced)gather.layout | simple | Layout used to recognise the gather page (advanced). Keep the default simple. |
Building upgrades
| Switch | Default | What it does |
|---|---|---|
💰 Enabledbuild.enabled | Off | [Spends resources] Builds and repairs: free build queue, then the game's recommended building and Upgrade, then military buildings and ruins. The number of queues is read from the hammer icon at the top left. Off by default. 💰 Spends: Resources (grain, wood, herb and more; can be tens of millions at once) |
Interval (min)build.interval | 15 min | How many minutes between checks for a free build queue. |
Research
| Switch | Default | What it does |
|---|---|---|
💰 Enabledresearch.enabled | Off | [Spends resources] Technology research: when the research queue is free, picks the recommended technology and taps Research (normal buttons only). Off by default. 💰 Spends: Resources (grain, wood, herb and more; can be tens of millions at once) |
Interval (min)research.interval | 10 min | How many minutes between checks for a free research queue. |
Healing
| Switch | Default | What it does |
|---|---|---|
💰 Enabledheal.enabled | Off | [Spends resources] Heals wounded troops through the red cross on the world map or the clinic, using resources only (resource packs top up any shortage). Off by default. 💰 Spends: Resources (grain, wood and more; more wounded costs more), topped up from resource packs |
Interval (min)heal.interval | 15 min | How many minutes between checks whether wounded troops need healing. |
💰 Soldier replenishmentheal.refill | Auto heal and train | How troops are replenished. Manual: when troops run short the popup is only closed and troop-using tasks pause so you can refill yourself; Auto: the helper heals and trains by itself (spends resources). 💰 Spends: Resources (grain, wood and more, for auto heal and training) Manual (I refill myself) / Auto heal and train |
Heal first when hospital is this % full (world map red cross)heal.priority_pct | 10% | Healing moves to the front once the hospital is this full (above 100% new wounded troops die). Range: 0 – 100 |
Training
| Switch | Default | What it does |
|---|---|---|
💰 Enabledtrain.enabled | Off | [Spends resources] Trains troops: first collects finished troops, then trains when a barracks is free. Off by default. 💰 Spends: Resources (grain, wood, herb and more; can be tens of millions at once) |
Interval (min)train.interval | 20 min | How many minutes between barracks checks. |
💰 Train only this tier (T1–T10; empty = highest available)train.tier | (empty) | Only train soldiers of this tier (T1 to T10); empty = the highest tier available. If it is locked or resources are short nothing is trained that time - no other tier is substituted. 💰 Spends: Resources (training cost of the chosen tier) Range: 1 – 10 |
Survivor recruiting
| Switch | Default | What it does |
|---|---|---|
Enabledsurvivor_recruit.enabled | On | Recruits survivors whenever the recruit icon shows in the left column of the territory. |
Interval (min)survivor_recruit.interval | 10 min | How many minutes between checks for the recruit-survivors icon. |
