Rallies
When an ally starts a monster rally, the helper sends an idle or gathering squad to join. It never joins rallies against players.
- Off by default, because every rally you join costs stamina.
- A squad is only sent if its troops are at least the percentage you set.
- Squads that are digging treasure, garrisoning or reinforcing are never pulled away.
- Priority on means a new rally interrupts other work; off means rallies are checked in turn.
💰 These switches spend stamina, items, resources or diamonds
- Joining rallies · Enabled: Stamina (each rally joined costs stamina)
Switches
Thief check
| Switch | Default | What it does |
|---|---|---|
Skip thief checks when no Thief Hunt (hours)thief.absent_skip_hours | 4 h | After the Special Event page shows no Thief Hunt tab, the helper stops looking for the thief event for this many hours and stamina rallies go straight to Elite Blights. Seeing someone's Thief Leader rally in the list resumes it at once. |
Joining rallies
| Switch | Default | What it does |
|---|---|---|
Don't depart if the march panel shows troops below this % (rally 80, gather 50)rally.min_troop_pct | 80% | Squads are not sent when the troop level shown on the march panel is below this percentage (rally default 80, gather default 50). Range: 0 – 100 |
Max joins of others' elite monster rallies per day (thief leader not counted, 0 = no limit)rally.elite_daily_cap | 20 | Maximum number of other players' Elite monster rallies you join per day (Thief Leader not counted); 0 = no limit. |
💰 Enabledrally.enabled | Off | Joins monster rallies started by allies on the War > Events page (only rallies whose full monster name matches); the Attack page is never touched. Off by default. 💰 Spends: Stamina (each rally joined costs stamina) |
Before joining, check squads reserved by other tasksrally.reserve_check | On | Before joining a rally, check whether the squad is reserved by another task. Off = no check. |
Total squadsrally.total_squads | 2 | How many squads you have in total, used to know which squad numbers exist. Range: 1 – 4 |
Squads / caprally.max_squads | 2 | Maximum number of squads that may join different rallies at the same time (1 to 4). Range: 1 – 4 |
Skip a full rally for (min)rally.full_skip_minutes | 3 min | A rally that is already full is ignored for this many minutes. |
Yield again for the same rallies after (min)rally.min_yield_minutes | 5 min | The same rallies only interrupt the current task again after this many minutes. |
Pause after 5 visits without joining (min, 0 = never)rally.empty_pause_minutes | 30 min | After 5 visits in a row without joining anything, pause for this many minutes; 0 = never pause. |
Priority (interrupt other tasks)rally.priority | On | On: interrupts the current task at any time to join a rally; off: rallies are only checked when it is their turn. |
Squads joining others' Thief rallies during Enhance Raven (comma separated)rally.crow_join_thief_squads | 2 | During Enhance Raven, the squads used to join other players' Thief rallies, as a list of squad numbers such as [2]. |
Re-check rallies this many s after skipping one (default 15)rally.skip_recheck_seconds | 15 s | After skipping a rally that does not qualify, look at the rally list again after this many seconds. Default 15. |
Recheck full rallies after (s)rally.full_recheck_seconds | 60 s | How long to wait before looking again when all rallies are full. |
During Raven, only leave for rallies that may be joinable (read rally notice; skip ones already seen as unjoinable)rally.known_mute | On | During Enhance Raven, only leave the current task for rallies that may be joinable: the rally notice is read and rallies already seen as unjoinable are not visited again. |
